v1.1 - Hints and a new rule added


Added hints to the practice mode. I was planning on doing this from the start but I couldn’t be bothered to make the text system before the release deadline. They’re optional obviously so if you want to try to figure it all out yourself you can still do that.

Also I sneaked in a cool new rule I thought of, it’s kind of devious. The spoiler rule list has been updated with it. Had to rewrite some stuff to make sure it wouldn’t ruin previously generated seeds, hopefully it works.

Minor changes to how seeds are generated - memory rules are now guaranteed to be at the end (useful for practice mode), and you will always have 3 or 4 of them. Technically the amount (3 or 4) was the same before, but now I can add more rules and that will remain the same. I guess this means the seeds aren’t purely random anymore but this ensures the game will have the balance I want.

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